Using a game show to teach the basics of the Scrum Framework
I recently went on a Professional Scrum Master course run by the excellent folks at Elabor8. Having subsequently passed my level 1 certification, I was keen to go back to SEEK and do a “refresher” on the framework with the Agile community.
I was looking for a way to teach the Roles, Events and Artefacts used in Scrum. The Scrum guide has some great detailed definitions; but putting these into slide form seemed a bit dry.
Ding, Dong — Ding, Dong — Ding, Dong - Ding — Ding, Dong — Ding, Dong-Ding,Ding,Ding,Dong, Ding.
What game show theme tune is this? Yes, it’s Jeopardy.
Having previously run Agile Retrospectives using the Jeopardy format, I was keen to test if a similar approach would work here.
For those not familiar with the game show: the contestants get the answer and have to guess the question.
Getting the room ready for a bit of learning using Jeopardy
Following an introduction and exercise on the Why behind Scrum, I explained the game to the attendees. For “Scrum Jeopardy” I provided multiple answers for each Role, Event and Artefact; to provide a full definition of them.
By the end of the game, I was hoping everyone would have a clear understanding of 5 Roles (Product Owner, Scrum Master, Scrum Team, Development Team, Stakeholders / Management), 6 Events (Sprint, Sprint Planning, Daily Scrum, Sprint Review, Sprint Retrospective, Backlog Refinement) and 5 Artefacts (Product Backlog, Sprint Backlog, Sprint Goal, Definition of Done, Increment).
Who is the Scrum Master?
An example of the cards I used for Scrum Master
Did the approach work?
I’m currently waiting for some results. At the end of the session I asked everyone, for homework, to take the Scrum Open Assessment. Assuming the game teaching approach worked well, then we should see some good scores on the test.
Written by David Pryce, Senior Business Analyst